![]() His father was an Italian, and his mother came from Austria they emigrated to New York in 1895. ![]() There is exactly one (1) game to go before I am finished with 1980.Paul William Gallico was born in New York City, on 26th July, 1897. You crawl through the hole out into daylight.įantastic! You’re the sole survivor of this “Disaster”!! You’ve chopped a hole in the ceiling, which has bright, yellowish light pouring through. Then I was able to take the AXE back to the Propeller Room (well, not exactly, I had to restart the game and redo the sequence since I ran out of time) and chop a hole to victory. The north wall looks like it used to have an exit, but was boarded up some time in the past.ĭRILL followed by SAW led me to a secret room with an AXE. I went back to the walkthrough, where I found out I missed a completely unprompted secret wall back in the tool room where I found the drill and saw in the first place. The only items I hadn’t used yet were a drill and a saw neither were useful here. I am unclear why the designers of the ship would place the button in such close proximity to the propeller that it controls, but since I already used a plastic bag as a scuba device, I let it slide. Push the button and the propeller chops you to bits. Where things really got “interesting” was at the end in a “propeller room”. Whoops! Fortunately, in my experimentation, I found I could WEAR the plastic bag, and that it was sufficient to prevent drowning. This is sufficient to open the window and drown when the water from outside rushes in. Apparently CONNECT is another verb (not ATTACH, grr) and if you type CONNECT while holding the metal claw and rod you get a crowbar. I resorted to checking the walkthrough at Gaming After 40. I was able to use it (with the lighter) to blow up a toilet and find a wrench and a closed window, whereupon I was very stuck. My full object list from “easy to reach” objects was: a plastic bag, a metal rod, long thermal undies, a bottle of some liquid, a metal claw, a nitric acid capsule, a screwdriver, a drill, a saw, and a lighter.įortunately, the parser isn’t necessarily picky about if you apply a noun to a verb, so I found one useful combination by accident: typing MAKE will cause the nitric acid and bottle to mix to become a bottle of nitroglycerin. OPEN HATCH should have said something like “the hatch is already open!” but the game just says “I don’t see how to open such a thing.” This is your regular reminder that a good parser is more about making intelligent responses than just how many words are understood. I admit to being highly stuck here trying to OPEN HATCH and TURN HATCH and the like but you can just GO HATCH to get to an “underwater pocket”. Going “down” leads to a “hatch at the ship’s top”. Going “up” leads to the cargo hold at the “bottom” of the ship. There are no dead bodies or the like, and since the game later says you are the sole survivor, I assume everyone else was cut off on a different section of the ship. (For contrast, the game The Vial of Doom had the “strength” effect that made objects do different things normally the player couldn’t win a fight against a cobra, but adding the magical effect beforehand changed the outcome.) The Poseidon Adventure goes for all three. ![]() In general, the only way to make a game with these limits hard is to a.) add lots of potential death b.) add some hard-to-find verbs and c.) hide things in obscure ways. You’re in a room, you have an object, and you can either use it to defeat a particular obstacle, or you can combine it with another object to make a new object. (This game technically has a timer, but it’s just an overall timer where the Poseidon eventually sinks and you die, forcing a game restart.) Hassett with Devil’s Palace: he had ambitions to make a more difficult game, but a difficult game is hard to make fun, especially when there are no persistent, timed, or “cross geography” effects. Wilcox seemed to have fallen into the same trap as Mr. (I very much appreciate these are available there’s no other collection of “private games” I know of from the era.) This was a learning experience for him, but it still can be a learning experience for us: what makes a design go wrong? Wilcox was very young and only distributed when he was much older. The movie is pretty good - I’d say one of the best disaster movies of the 1970s - although I just learned there’s a 1979 sequel called Beyond the Poseidon Adventure which has 0% on Rotten Tomatoes.Īlso, a brief reminder, since I dunk on the game pretty hard: this was written when Mr. From the original 1972 movie poster made by Mort Künstler.
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